Well look pretty good and class combination, interesting, i want to make a super tanky heavy armor and handing a big chunky iron sword character, can i have it :)))
A review of the current state of Conquest & desire.
Conquest & Desire is a simple game where you play an amnesiac resurrect by a fairy just outside the village of Hemsworth. In the shadows a dark alliance is formed between 7 members as they seek control of the area.
[Story]
The story is mentioned above, and it doesn't really get more complicated than that. The seven above don't even ever react to your main character specifically stopping the different members as you are just 'random' adventurer. I should clarify that while the characters each have their own story, minus the fairy who I think baring the beginning where they said their name never said it again, but I'm going off of the story overall and not just the characters as that's later.
Something that is interesting is that the 6 do seem to react to which order you do them in, so while the main character and the antagonist of the game only met once there is the possibility of different dialogue.
I know some of you are only here for le porn, but some of us want that before we yank it and story here isn't special. Nothing bad that insults your intelligence but outside of lore that you have to fight to get nothing groundbreaking either.
[Gameplay]
You start the game and pick a class and subclass that effects the skills you can learn, and even has a few hidden ones if you pick the right combination. You should be able to figure out general stats from previous experience, but some of the more 'esoteric' parts are told in a pop up in the main town you can hit at anytime.
There's no leveling up, at least in a way I can notice. My stats might have gone up after the various dungeons of the game, but if they did the game made no fanfare of telling me and due to something else I'll discuss I had no way of knowing if other than equipment I wore my stats went up or not.
Skills are acquired from spending gold at the guild and then going off of your classes stat wheel. You can change you class at any moment, so if your not a fan of say Flame Necromancer you can just left or right click respectfully to change your main class or subclass. Skills can also be granted from cretain pieces of equipment so it's not always a stat race, sometimes you just want to use the helmet because if gives you the Roar skill.
The main combat isn't anything you haven'y played before other than the fact that other than mercenaries (which are fucking expensive), familiars, and risen corpses (both of which are expendable you are alone and you can only hold 1 potion at a time. No mass potion chugging for you, unless you get a lot and equip them before every dungeon encounter.
The difficulty also increases with every dungeon you beat, so you can breeze through the game with difficulty 1 dungeons as the next will manually set it up by 1. You can go back and do any previous dungeon and raise or lower the difficulty as you like but first time is gonna be the hardest.
Finally the monster girls themselves have a gameplay benefit. Not all of them like the Lewd Imps enemies, just the boss monsters you get from beating a dungeon. Some of you are going to be annoyed by this, but we can live with it. Getting intimate with one once their affection is high enough grants a different benefit to you, so your sex isn't just for pleasure it's also sometimes critical to success in the dungeon.
The town girls are just for pleasure though, no benefit other than because you like their quest or ya feel like it.
[Characters]
While the man is a blank slate, the town girls and monster girls each have their own stories you unlock from getting their affection up. From the small goblin who wants to be a overlord to the nervous town alchemist each has a story with different spades. Due to the fact that each goes into depth I won't discuss to much of them, but they are interesting enough if a little generic here and there, but as the saying goes 'every idea has already been done before.'
If there's one character, I do want to complain about it's the fairy herself. She exists as the in-game reason that when you die in the dungeon you resurrect, but other than giving out hints and being annoyed when you try to fuck her she doesn't really have one. Which is a slight shame because I reckon she has a reason to stay around the MC other than boredom because she doesn't seem to like resurrecting us and not in the "I'm so sad you died, thank goodness I saved you way." and more of the "Could you just fucking not." So I don't get why she's still here.
I do admit this could change given we're in 0.41 which implies that were a little under halfway done, but it does feel strange that the fairy companion has so little to her.
[18+ Scense]
Every character gets 1 special scene and then they all share the same bj and fuck scene. A little disappointing but this could be changed later or we could just get a more in the future under different circumstances. The games well enough without them, but it's only natural to want more especially since the special scene is at rank 9 after their romance end so until then it's a bit generic.
And again, all the enemies don't have any scene to them, just their to be slain.
There's also the special gallery available to patrons and I'm not sure if that's special scenes or just all of them you've seen in the game. The Patreon is down for some reason so I couldn't tell you. This is a little frustrating because I would like to see some cgs again, but if it was the special scene case then I can live with it.
[Bugs]
After I beat the succubus as my 3rd, or was it 4th(?), boss the cutscene after didn't play and I had to use the escape key.
[General complaints]
There is no menu to this game other than the first time. The beginning plays and then you immediately go into your current save. Well, I should say your ONLY save as there is multiple slots you can go into. This can be a problem if your on hard as money scales higher or if you want to increase or lower the difficulty as you have no screen for that.
Remember the above mentioned different dialogues, I can't confirm that because I can't go to a previous save or start a new game to go and do the necromancer first to see if that's true at all. Now unless my specific download is like this for some utter reason there is no way to go back.
This puts a damper on things if you want to go to the beginning and try a new class selection. Yes you can change class at the guild at anytime, but sometimes I just want to go back and be a Woodland Warrior.
[Final Verdict]
Should you play Conquest and Desire. Yes I think you should at halfway through development the game is decently fun enough and the project far enough that even if you find at the end you don't like it it's free and you can drop it there. Any complaint I do have currently can be remedied in that time as who knows what a year from now will bring. Perhaps there will be more scenes (be they with enemies of combinations of the girls who knows), a fairy line of quests, and after the final 2 of the seven are beaten maybe even a new threat only unlocked after.
Unfortunately, the patron is down for some reason, as stated above, so I can't see any news on the game barring joining the discord and I don't feel like pestering the dev. Still I give it a 3.6/5 brought down by the complaints but if the above complaints aren't something you care for it's a solid 4.2/5 game even if I wish it had a proper gallery, but I'm gradding as a game not just as fap material.
Thx for the in-depth review. There's a way to reset your save-file from the main-meny->codes or something like that. If you have any other thoughts in the future I don't really mind being pestered :p
Out of all the adult games I've played, CnD is the one I keep coming back to, not just for the "content" but for the actual content. I love the artstyle, the writing fits with the tone and the world you've built and it's a really fun roguelike dungeon crawler. Most adult games have meaningless systems to progress gate the player, or systems that the creator doesn't seem to have a real reason to put into the game. But the systems and decisions here really fits in my opinion, and the "problems" presented to the player become really fun to solve.
At first I had a hard time getting into it, the UI confused me, I didn't really agree with how the carry weight was done and I found some elements clunky. But as I put more time into it, I started seeing why you did things the way you did and it became a real joy to play. I often feel like coming back to try out new class combos and builds. The girls are all great to, and I hope to see some more variety in their scenes.
I can't wait to see where this game goes in the future, keep up the great work and know that you created something really special!
Hello. I don't know if i said it already, but cool game you have here.
Just a thing, a warning would have been nice regarding Ruby's special. Not everyone is into sharing (I reassure potential players who may not be into it, it is a bonus feature, completely avoidable, just don't click on Special if you unlock it for Ruby if you're not into spitroasting).
Like to me it doesn't feel very controversial compared to a lot of other stuff going on in games. +Compared to all of the other characters Ruby is pretty outspoken about being promiscuous.
I could be wrong though... it can be kinda hard to figure out what guys want sometimes.
True, her being a succubus and being very sexual by nature does hint about it. But the beast person is an alpha and switch to a pet, the goblin is an innocent evil warlock and turns into a loving slut who even thinks of apologising to the village inhabitants, and even Ruby changes in that she doesn't try to feed on souls anymore. The change could have applied to her slut nature too though, so it's not obvious she plans to fuck around, all the more after the main character kind of did forbid her to.
What guys want mostly depends on the individual guy we're talking about. Much like with women the interrests are varied and quite often opposite from an individual to another. Spitroasting is a fairly common search word in porn. Some will enjoy the sharing scene, others won't. Given that it's just a bonus and in no way an important part of the story i would give a word of warning so those not into it wouldn't watch it.
I would just replace the special button by "special : sharing" or something once it is unlocked. But it is just my opinion as a user, it doesn't amount to much.
Hi! Gave this game a go, ands it took a little while to get a feel for the game. Also might have picked a bad combo (thief/healer..."Holy thief" isn't something I ever thought I'd see!) I do have a few questions...
I can't seem to abandon a quest, if I try it doesn't seem to DO anything. Since I was a thief I couldn't do the "kill 12 people with a swordbreaker", meaning I was pretty much locked out of Laura's content.
The other major question is difficulty level, if they really were all level 1 I shouldn't have much issue but the graveyard is "magic/skills/item only" and a few others were "this gets hard fast..." Maybe if I figured how to increase stats it wouldn't be so hard...
Last question: why is this so dang fun?? Even though I'm still in the "figuring things out" phase, the goblin gal is CUTE, the 4 human women are all relatable, and it's interesting seeing different groupings together. Think the "secret evil lair that isn't really all that secret" is fun to read!
Picking a good class combination makes the game go from almost impossible to trivial. If you're struggling at any point you can change your class in the same menu where you learn new skills.
Yes Thief is not optimal for some of Laura's quests but changing class should solve that too :p
Some destinations are better suited for certain play-styles. I don't think there's any build that does well everywhere.
Thank you, I'm really glad you liked it <3 If you have more questions you can ask me or a more veteran player at https://discord.gg/r2aRAgQ
Just had a go and must say, as many, I’m positively surprised by this game. Looking forward to what’s next
Was playing as a Druid/Rogue, stacking degen was a powerful and interesting strategy but I did run into some issues:
Notably, the equipment penalty of the Rogue locked me out of a LOT of stuff, in particular I was losing my mind trying to figure out how I’d get the strength to use the weapon for the final blacksmith quest. I ended up lucking out in finding out that you can just change your classes whenever, which was a relief. Looking back now, though, that extra money was absolutely invaluable
I think it would be good to find some way of letting the player know they can do this, that your initial choice is not permanent. In here too, if the idea is to let the player be more free-form in experimentation, then I’d also consider reworking how the skill learning work. Instead of unlocking skills individually, you could let them upgrade their “aptitude” in general, so that when you switch classes, you have all of those available. This was compounded by some weirdness I was finding in the load calculation. Sometimes it’d look like I was good to go but once I clicked travel, then I would suddenly be overburdened. Since you can’t manually equip to be overburdened, that was something weird going on. This limitation also prevents you from equipping a piece of gear that WOULD give you the strength to wield it. So it’s a bit that could use a polishing go when time allows
Again, that’s an IF that’s the sort of experience you’re looking to provide
A great Quality of Life change regardless would be to move the loadout screen for when you’re about to leave into it’s own equipment tab. This way you can assign a loadout and don’t have to, say, look for pickaxes and skeleton keys every single time in your inventory. You also can’t back out of that travel loadout screen if you then realise you forgot something, which did happen to me a couple of times
All in all, those are a few small details in a game that is getting a lot of things right. I’m looking forward to the next release
Thank you for the in-depth review :) Initially you were not able to change class, that's why it feels less integrated with the other systems. I think the most important part is that all of the classes feels different so replaying stuff is fun
The encumbrance issue you had is prob due to unequipping something that allowed you to equip something else. You can cheese some stuff by doing this, but it's a pretty minor issue imo
An amazing game i first dismissed because it looked "cute". Turns out to be an actual game with decent porn on the side.
Is it me or is the alchemist completely OP compared to other classes? I mean i pretty much finished the current content in 15 ingame days using only :
- potions : evey turn even when not needing it, just to unlock the next one. - quicksilver elixir : to keep the MC alive, sometimes every turn leaving potions being my only weapon - and synthetize : to kill when when the ennemy was stacked with various debuffs
In the early game you can even make do without quicksilver because potions cover the healing needs - just don't trigger the steroids else you're dead.
Maybe allowing the alchemist to access the potions they have in their backpack woud be a more balanced skill than to generate a random potion every turn.
Because as things are alchemists don't require weapon and are to my knowledge the only mages with infinite mana AND they play two turns kind of, by using a potion and then their skill.
Poisoned? quicksilver. Lack of life? quicksilver? Lack of mana? quicksilver... Even this skill alone is a bit OP.
Add to that they seem to not need skeleton keys to open chests - a common trait to all the thieves i suppose, maybe do warn players about that.
Speaking of skeleton keys i never saw any to buy, sure the tavern owner grants some through quests but having a steady supply would be neat for non thief aligned characters.
Why do the ghosts and wraiths have 666 for physical defense? It's not even related to the devil, it's just that the longest time in a battle is 62 turns with two ghosts. And their freeze stacks for so long I just eventually minimize the tab and do something else.
Dev needed a hight number and chose this one. Maybe he/she felt evil for making ethereal creatures almost immune to physical attacks?
Ghosts are supposed to be kind of immune to normal attacks, you know, for being ethereal and all. Maybe use magic next time? Or hire a mage? Or use a potion that deals fire damage? Or use a weapon that deals magic/elemental damages when in the cemetary?
I mean if your character can't deal with ethereal creatures going in the cemetary without a backup plan is a pretty bad idea...
How do you give gifts to the town girls? I'm stuck on level 3 for Ophelia, but I don't have the option to give her anything like I would with the defeated monster girls. I'm softlocked for her route.
I would also like to mention that there's a bug whenever you leave the room. It continues to show the intro cutscene with the god of war, then the day is reset. Girls' affection is set back to the level it was at the beginning of the day, but if you happen to give a gift to them, then you still can't give another one.
I don't know what else to say to describe this bug.
Whenever I am in my room at the tavern and try to exit, it cuts to the intro cutscene that plays when you launch the game. When I skip the cutscene, it takes me back to the beginning of the day. Everything that I had done prior to this gets reverted back to the state it was in at the start of the day. If I increased affection or had a conversation with a girl, then that is reverted, and I need to do it again. If I gave a gift to a girl, then the gift is returned to me, but I'm still unable to give another gift due to the gift limit/day.
i sold the swordbreaker ( didnt know it was related to a quest ) then there was a shop reset and it was gone wich i think softblocked my game in a way. also i cant find a new game button or something like that. other than that the game is great
Incredible demo. Adorable characters, fun game play. I'm guessing only the first three areas are open because after beating the necromancer nothing else opened up. Some things I would suggest:
-Remove retreat button on the last screen of a dungeon. I thought continuing after beating a boss would make me keep going further but it turns out it just "completes" the dungeon.
-The game seemed to be depend on VSync to run properly. I'm not a programmer or anything so idk how this gets fixed but I usually have Vsync off and with your game, having it off causes it to run at max possible processing speed. (this means all actions, animations, etc happening in milliseconds)
-A better way to understand what gifts characters would like? Was kinda guessing off personality which was easy for our goblin and ... werecat? But it figuring out what our necromancer liked was painful.
-It seems like blind is a permanent debuff? It never seems to go away once applied in a fight.
I've never played dnd or any ttrpgs so idk how it all works or if this is normal, I can't quite give really good advice since I'm not versed on the dnd rulebook stuff.
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Well look pretty good and class combination, interesting, i want to make a super tanky heavy armor and handing a big chunky iron sword character, can i have it :)))
A review of the current state of Conquest & desire.
Conquest & Desire is a simple game where you play an amnesiac resurrect by a fairy just outside the village of Hemsworth. In the shadows a dark alliance is formed between 7 members as they seek control of the area.
[Story]
The story is mentioned above, and it doesn't really get more complicated than that. The seven above don't even ever react to your main character specifically stopping the different members as you are just 'random' adventurer. I should clarify that while the characters each have their own story, minus the fairy who I think baring the beginning where they said their name never said it again, but I'm going off of the story overall and not just the characters as that's later.
Something that is interesting is that the 6 do seem to react to which order you do them in, so while the main character and the antagonist of the game only met once there is the possibility of different dialogue.
I know some of you are only here for le porn, but some of us want that before we yank it and story here isn't special. Nothing bad that insults your intelligence but outside of lore that you have to fight to get nothing groundbreaking either.
[Gameplay]
You start the game and pick a class and subclass that effects the skills you can learn, and even has a few hidden ones if you pick the right combination. You should be able to figure out general stats from previous experience, but some of the more 'esoteric' parts are told in a pop up in the main town you can hit at anytime.
There's no leveling up, at least in a way I can notice. My stats might have gone up after the various dungeons of the game, but if they did the game made no fanfare of telling me and due to something else I'll discuss I had no way of knowing if other than equipment I wore my stats went up or not.
Skills are acquired from spending gold at the guild and then going off of your classes stat wheel. You can change you class at any moment, so if your not a fan of say Flame Necromancer you can just left or right click respectfully to change your main class or subclass. Skills can also be granted from cretain pieces of equipment so it's not always a stat race, sometimes you just want to use the helmet because if gives you the Roar skill.
The main combat isn't anything you haven'y played before other than the fact that other than mercenaries (which are fucking expensive), familiars, and risen corpses (both of which are expendable you are alone and you can only hold 1 potion at a time. No mass potion chugging for you, unless you get a lot and equip them before every dungeon encounter.
The difficulty also increases with every dungeon you beat, so you can breeze through the game with difficulty 1 dungeons as the next will manually set it up by 1. You can go back and do any previous dungeon and raise or lower the difficulty as you like but first time is gonna be the hardest.
Finally the monster girls themselves have a gameplay benefit. Not all of them like the Lewd Imps enemies, just the boss monsters you get from beating a dungeon. Some of you are going to be annoyed by this, but we can live with it. Getting intimate with one once their affection is high enough grants a different benefit to you, so your sex isn't just for pleasure it's also sometimes critical to success in the dungeon.
The town girls are just for pleasure though, no benefit other than because you like their quest or ya feel like it.
[Characters]
While the man is a blank slate, the town girls and monster girls each have their own stories you unlock from getting their affection up. From the small goblin who wants to be a overlord to the nervous town alchemist each has a story with different spades. Due to the fact that each goes into depth I won't discuss to much of them, but they are interesting enough if a little generic here and there, but as the saying goes 'every idea has already been done before.'
If there's one character, I do want to complain about it's the fairy herself. She exists as the in-game reason that when you die in the dungeon you resurrect, but other than giving out hints and being annoyed when you try to fuck her she doesn't really have one. Which is a slight shame because I reckon she has a reason to stay around the MC other than boredom because she doesn't seem to like resurrecting us and not in the "I'm so sad you died, thank goodness I saved you way." and more of the "Could you just fucking not." So I don't get why she's still here.
I do admit this could change given we're in 0.41 which implies that were a little under halfway done, but it does feel strange that the fairy companion has so little to her.
[18+ Scense]
Every character gets 1 special scene and then they all share the same bj and fuck scene. A little disappointing but this could be changed later or we could just get a more in the future under different circumstances. The games well enough without them, but it's only natural to want more especially since the special scene is at rank 9 after their romance end so until then it's a bit generic.
And again, all the enemies don't have any scene to them, just their to be slain.
There's also the special gallery available to patrons and I'm not sure if that's special scenes or just all of them you've seen in the game. The Patreon is down for some reason so I couldn't tell you. This is a little frustrating because I would like to see some cgs again, but if it was the special scene case then I can live with it.
[Bugs]
After I beat the succubus as my 3rd, or was it 4th(?), boss the cutscene after didn't play and I had to use the escape key.
[General complaints]
There is no menu to this game other than the first time. The beginning plays and then you immediately go into your current save. Well, I should say your ONLY save as there is multiple slots you can go into. This can be a problem if your on hard as money scales higher or if you want to increase or lower the difficulty as you have no screen for that.
Remember the above mentioned different dialogues, I can't confirm that because I can't go to a previous save or start a new game to go and do the necromancer first to see if that's true at all. Now unless my specific download is like this for some utter reason there is no way to go back.
This puts a damper on things if you want to go to the beginning and try a new class selection. Yes you can change class at the guild at anytime, but sometimes I just want to go back and be a Woodland Warrior.
[Final Verdict]
Should you play Conquest and Desire. Yes I think you should at halfway through development the game is decently fun enough and the project far enough that even if you find at the end you don't like it it's free and you can drop it there. Any complaint I do have currently can be remedied in that time as who knows what a year from now will bring. Perhaps there will be more scenes (be they with enemies of combinations of the girls who knows), a fairy line of quests, and after the final 2 of the seven are beaten maybe even a new threat only unlocked after.
Unfortunately, the patron is down for some reason, as stated above, so I can't see any news on the game barring joining the discord and I don't feel like pestering the dev. Still I give it a 3.6/5 brought down by the complaints but if the above complaints aren't something you care for it's a solid 4.2/5 game even if I wish it had a proper gallery, but I'm gradding as a game not just as fap material.
but hey I'm just some dude.
Thx for the in-depth review.
There's a way to reset your save-file from the main-meny->codes or something like that.
If you have any other thoughts in the future I don't really mind being pestered :p
what fetishes are in the game and what are planned?
Will there be impreg?
I hope so
Just wanted to leave my thoughts on the game.
Out of all the adult games I've played, CnD is the one I keep coming back to, not just for the "content" but for the actual content. I love the artstyle, the writing fits with the tone and the world you've built and it's a really fun roguelike dungeon crawler. Most adult games have meaningless systems to progress gate the player, or systems that the creator doesn't seem to have a real reason to put into the game. But the systems and decisions here really fits in my opinion, and the "problems" presented to the player become really fun to solve.
At first I had a hard time getting into it, the UI confused me, I didn't really agree with how the carry weight was done and I found some elements clunky. But as I put more time into it, I started seeing why you did things the way you did and it became a real joy to play. I often feel like coming back to try out new class combos and builds. The girls are all great to, and I hope to see some more variety in their scenes.
I can't wait to see where this game goes in the future, keep up the great work and know that you created something really special!
aww, that's so sweet <3
Hello. I don't know if i said it already, but cool game you have here.
Just a thing, a warning would have been nice regarding Ruby's special. Not everyone is into sharing (I reassure potential players who may not be into it, it is a bonus feature, completely avoidable, just don't click on Special if you unlock it for Ruby if you're not into spitroasting).
Like to me it doesn't feel very controversial compared to a lot of other stuff going on in games. +Compared to all of the other characters Ruby is pretty outspoken about being promiscuous.
I could be wrong though... it can be kinda hard to figure out what guys want sometimes.
True, her being a succubus and being very sexual by nature does hint about it. But the beast person is an alpha and switch to a pet, the goblin is an innocent evil warlock and turns into a loving slut who even thinks of apologising to the village inhabitants, and even Ruby changes in that she doesn't try to feed on souls anymore. The change could have applied to her slut nature too though, so it's not obvious she plans to fuck around, all the more after the main character kind of did forbid her to.
What guys want mostly depends on the individual guy we're talking about. Much like with women the interrests are varied and quite often opposite from an individual to another. Spitroasting is a fairly common search word in porn. Some will enjoy the sharing scene, others won't. Given that it's just a bonus and in no way an important part of the story i would give a word of warning so those not into it wouldn't watch it.
I would just replace the special button by "special : sharing" or something once it is unlocked. But it is just my opinion as a user, it doesn't amount to much.
Yea ill come up with something. Thx ^^
Hi! Gave this game a go, ands it took a little while to get a feel for the game. Also might have picked a bad combo (thief/healer..."Holy thief" isn't something I ever thought I'd see!) I do have a few questions...
I can't seem to abandon a quest, if I try it doesn't seem to DO anything. Since I was a thief I couldn't do the "kill 12 people with a swordbreaker", meaning I was pretty much locked out of Laura's content.
The other major question is difficulty level, if they really were all level 1 I shouldn't have much issue but the graveyard is "magic/skills/item only" and a few others were "this gets hard fast..." Maybe if I figured how to increase stats it wouldn't be so hard...
Last question: why is this so dang fun?? Even though I'm still in the "figuring things out" phase, the goblin gal is CUTE, the 4 human women are all relatable, and it's interesting seeing different groupings together. Think the "secret evil lair that isn't really all that secret" is fun to read!
Picking a good class combination makes the game go from almost impossible to trivial. If you're struggling at any point you can change your class in the same menu where you learn new skills.
Yes Thief is not optimal for some of Laura's quests but changing class should solve that too :p
Some destinations are better suited for certain play-styles. I don't think there's any build that does well everywhere.
Thank you, I'm really glad you liked it <3
If you have more questions you can ask me or a more veteran player at https://discord.gg/r2aRAgQ
What prevent you to do Laura's quest is being a cleric, not being a thief. Thieves can equip bladed weapons, clerics can't.
I completely agree with the game being fun and kind of addictive.
loved Alchemy Quest, love this game, thanks for all your hard work :)
Aww ty for playing <3
is there a reason 4 letter names are to short? and is there a way to make the game screen bigger?
In the options you can change resolution, but only after the game has started.
Is there a way to buy mercenaries? I keep trying to pay for one from the guild, but it's not working.
Ive had this reported before a while back. But I've never been able to replicate it...
Can't fix it until I figure out what's wrong :c
It was bugged before, then I was able to purchase one. Though, I honestly don't know what caused it to work now when it didn't previously.
Ehm... how do I run this on mac....?
And if mac is not available ... why mark it as such... I was looking forward to playing it...
Hey, when the game is compiled it is compiled for pc, linux and mac. I don't have a mac so I've never tested if it works :c
I'm pretty sure the game is not compiled for mac or linux. There should at least be an .sh for either.
For now I guess I will try the windows version
ah, my bad. I'll mark it differently then
Just had a go and must say, as many, I’m positively surprised by this game. Looking forward to what’s next
Was playing as a Druid/Rogue, stacking degen was a powerful and interesting strategy but I did run into some issues:
Notably, the equipment penalty of the Rogue locked me out of a LOT of stuff, in particular I was losing my mind trying to figure out how I’d get the strength to use the weapon for the final blacksmith quest. I ended up lucking out in finding out that you can just change your classes whenever, which was a relief. Looking back now, though, that extra money was absolutely invaluable
I think it would be good to find some way of letting the player know they can do this, that your initial choice is not permanent. In here too, if the idea is to let the player be more free-form in experimentation, then I’d also consider reworking how the skill learning work. Instead of unlocking skills individually, you could let them upgrade their “aptitude” in general, so that when you switch classes, you have all of those available. This was compounded by some weirdness I was finding in the load calculation. Sometimes it’d look like I was good to go but once I clicked travel, then I would suddenly be overburdened. Since you can’t manually equip to be overburdened, that was something weird going on. This limitation also prevents you from equipping a piece of gear that WOULD give you the strength to wield it. So it’s a bit that could use a polishing go when time allows
Again, that’s an IF that’s the sort of experience you’re looking to provide
A great Quality of Life change regardless would be to move the loadout screen for when you’re about to leave into it’s own equipment tab. This way you can assign a loadout and don’t have to, say, look for pickaxes and skeleton keys every single time in your inventory. You also can’t back out of that travel loadout screen if you then realise you forgot something, which did happen to me a couple of times
All in all, those are a few small details in a game that is getting a lot of things right. I’m looking forward to the next release
Thank you for the in-depth review :)
Initially you were not able to change class, that's why it feels less integrated with the other systems. I think the most important part is that all of the classes feels different so replaying stuff is fun
The encumbrance issue you had is prob due to unequipping something that allowed you to equip something else. You can cheese some stuff by doing this, but it's a pretty minor issue imo
Thanks for playing, glad you had fun ^^
An amazing game i first dismissed because it looked "cute". Turns out to be an actual game with decent porn on the side.
Is it me or is the alchemist completely OP compared to other classes? I mean i pretty much finished the current content in 15 ingame days using only :
- potions : evey turn even when not needing it, just to unlock the next one.
- quicksilver elixir : to keep the MC alive, sometimes every turn leaving potions being my only weapon
- and synthetize : to kill when when the ennemy was stacked with various debuffs
In the early game you can even make do without quicksilver because potions cover the healing needs - just don't trigger the steroids else you're dead.
Maybe allowing the alchemist to access the potions they have in their backpack woud be a more balanced skill than to generate a random potion every turn.
Because as things are alchemists don't require weapon and are to my knowledge the only mages with infinite mana AND they play two turns kind of, by using a potion and then their skill.
Poisoned? quicksilver. Lack of life? quicksilver? Lack of mana? quicksilver... Even this skill alone is a bit OP.
Add to that they seem to not need skeleton keys to open chests - a common trait to all the thieves i suppose, maybe do warn players about that.
Speaking of skeleton keys i never saw any to buy, sure the tavern owner grants some through quests but having a steady supply would be neat for non thief aligned characters.
Thank you for the review.
I've had many people claim multiple classes are op, but since it's all different I don't consider it a problem atm :)
I kindda missed the fact that quicksilver did poison the user anyway and so is not a sustainable option for every problem
Why do the ghosts and wraiths have 666 for physical defense? It's not even related to the devil, it's just that the longest time in a battle is 62 turns with two ghosts. And their freeze stacks for so long I just eventually minimize the tab and do something else.
Good game nonetheless, hope you continue it.
Dev needed a hight number and chose this one. Maybe he/she felt evil for making ethereal creatures almost immune to physical attacks?
Ghosts are supposed to be kind of immune to normal attacks, you know, for being ethereal and all. Maybe use magic next time? Or hire a mage? Or use a potion that deals fire damage? Or use a weapon that deals magic/elemental damages when in the cemetary?
I mean if your character can't deal with ethereal creatures going in the cemetary without a backup plan is a pretty bad idea...
You can't really defeat the ghosts with physical damage, but any other strategy should work just fine :)
Hi there,
Great demo. Is there any way to erase save data right now?
yea, i didnt think ppl would want this feature so it's not very easy to find. In the main-menu under codes
gl :)
How do you give gifts to the town girls? I'm stuck on level 3 for Ophelia, but I don't have the option to give her anything like I would with the defeated monster girls. I'm softlocked for her route.
I would also like to mention that there's a bug whenever you leave the room. It continues to show the intro cutscene with the god of war, then the day is reset. Girls' affection is set back to the level it was at the beginning of the day, but if you happen to give a gift to them, then you still can't give another one.
you can increase it by doing regular quests also, so ur not softlocked :p
hmm...not sure i understand the second part
I don't know what else to say to describe this bug.
Whenever I am in my room at the tavern and try to exit, it cuts to the intro cutscene that plays when you launch the game. When I skip the cutscene, it takes me back to the beginning of the day. Everything that I had done prior to this gets reverted back to the state it was in at the start of the day. If I increased affection or had a conversation with a girl, then that is reverted, and I need to do it again. If I gave a gift to a girl, then the gift is returned to me, but I'm still unable to give another gift due to the gift limit/day.
cant replicate it, but ill keep it in mind if it comes up
i sold the swordbreaker ( didnt know it was related to a quest ) then there was a shop reset and it was gone wich i think softblocked my game in a way. also i cant find a new game button or something like that. other than that the game is great
yea... i didnt think about that lol
+there is a way to delete your save in the main-menu under codes :)
*fixed
Incredible demo. Adorable characters, fun game play. I'm guessing only the first three areas are open because after beating the necromancer nothing else opened up. Some things I would suggest:
-Remove retreat button on the last screen of a dungeon. I thought continuing after beating a boss would make me keep going further but it turns out it just "completes" the dungeon.
-The game seemed to be depend on VSync to run properly. I'm not a programmer or anything so idk how this gets fixed but I usually have Vsync off and with your game, having it off causes it to run at max possible processing speed. (this means all actions, animations, etc happening in milliseconds)
-A better way to understand what gifts characters would like? Was kinda guessing off personality which was easy for our goblin and ... werecat? But it figuring out what our necromancer liked was painful.
-It seems like blind is a permanent debuff? It never seems to go away once applied in a fight.
I've never played dnd or any ttrpgs so idk how it all works or if this is normal, I can't quite give really good advice since I'm not versed on the dnd rulebook stuff.
thx for a great review ^^
and yea youre totally right it makes no sense to have a post-boss retreat lol
afraid i dont know how vsync and that works :<
If you chat with them they might give you some hints :p
blind is a permanent debuff, you'd need an item or skill with recovery to remove it :)
You're welcome to check out the discord if you have any further questions/suggestions ^^