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Will there be impreg?

Just wanted to leave my thoughts on the game.

Out of all the adult games I've played, CnD is the one I keep coming back to, not just for the "content" but for the actual content. I love the artstyle, the writing fits with the tone and the world you've built and it's a really fun roguelike dungeon crawler. Most adult games have meaningless systems to progress gate the player, or systems that the creator doesn't seem to have a real reason to put into the game. But the systems and decisions here really fits in my opinion, and the "problems" presented to the player become really fun to solve.

At first I had a hard time getting into it, the UI confused me, I didn't really agree with how the carry weight was done and I found some elements clunky. But as I put more time into it, I started seeing why you did things the way you did and it became a real joy to play. I often feel like coming back to try out new class combos and builds. The girls are all great to, and I hope to see some more variety in their scenes.

I can't wait to see where this game goes in the future, keep up the great work and know that you created something really special!

aww, that's so sweet <3

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Hello. I don't know if i said it already, but cool game you have here. 

Just a thing, a warning would have been nice regarding Ruby's special. Not everyone is into sharing (I reassure potential players who may not be into it, it is a bonus feature, completely avoidable, just don't click on Special if you unlock it for Ruby if you're not into spitroasting).

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Like to me it doesn't feel very controversial compared to a lot of other stuff going on in games. +Compared to all of the other characters Ruby is pretty outspoken about being promiscuous. 

I could be wrong though... it can be kinda hard to figure out what guys want sometimes.

True, her being a succubus and being very sexual by nature does hint about it. But the beast person is an alpha and switch to a pet, the goblin is an innocent evil warlock and turns into a loving slut who even thinks of apologising to the village inhabitants, and even Ruby changes in that she doesn't try to feed on souls anymore. The change could have applied to her slut nature too though, so it's not obvious she plans to fuck around, all the more after the main character kind of did forbid her to.

What guys want mostly depends on the individual guy we're talking about. Much like with women the interrests are varied and quite often opposite from an individual to another. Spitroasting is a fairly common search word in porn. Some will enjoy the sharing scene, others won't. Given that it's just a bonus and in no way an important part of the story i would give a word of warning so those not into it wouldn't watch it.

I would just replace the special button by "special : sharing" or something once it is unlocked. But it is just my opinion as a user, it doesn't amount to much.

Yea ill come up with something. Thx ^^

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Hi! Gave this game a go, ands it took a little while to get a feel for the game. Also might have picked a bad combo (thief/healer..."Holy thief" isn't something I ever thought I'd see!) I do have a few questions...

I can't seem to abandon a quest, if I try it doesn't seem to DO anything. Since I was a thief I couldn't do the "kill 12 people with a swordbreaker", meaning  I was pretty much locked out of Laura's content. 

The other major question is difficulty level, if they really were all level 1 I shouldn't have much issue but the graveyard is "magic/skills/item only" and a few others were "this gets hard fast..." Maybe if I figured how to increase stats it wouldn't be so hard...

Last question: why is this so dang fun?? Even though I'm still in the "figuring things out" phase, the goblin gal is CUTE, the 4 human women are all relatable, and it's interesting seeing different groupings together. Think the "secret evil lair that isn't really all that secret" is fun to read!

Picking a good class combination makes the game go from almost impossible to trivial. If you're struggling at any point you can change your class in the same menu where you learn new skills.

Yes Thief is not optimal for some of Laura's quests but changing class should solve that too :p

Some destinations are better suited for certain play-styles. I don't think there's any build that does well everywhere.

Thank you, I'm really glad you liked it <3
If you have more questions you can ask me or a more veteran player at https://discord.gg/r2aRAgQ

What prevent you to do Laura's quest is being a cleric, not being a thief. Thieves can equip bladed weapons, clerics can't.

I completely agree with the game being fun and kind of addictive.

loved Alchemy Quest, love this game, thanks for all your hard work :)

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Aww ty for playing <3

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is there a reason 4 letter names are to short? and is there a way to make the game screen bigger?

In the options you can change resolution, but only after the game has started.

Is there a way to buy mercenaries? I keep trying to pay for one from the guild, but it's not working.

Ive had this reported before a while back. But I've never been able to replicate it...
Can't fix it until I figure out what's wrong :c

It was bugged before, then I was able to purchase one. Though, I honestly don't know what caused it to work now when it didn't previously.

Ehm... how do I run this on mac....?

And if mac is not available ... why mark it as such... I was looking forward to playing it... 

Hey, when the game is compiled it is compiled for pc, linux and mac. I don't have a mac so I've never tested if it works :c

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I'm pretty sure the game is not compiled for mac or linux. There should at least be an .sh for either.



For now I guess I will try the windows version

ah, my bad. I'll mark it differently then

Just had a go and must say, as many, I’m positively surprised by this game. Looking forward to what’s next

Was playing as a Druid/Rogue, stacking degen was a powerful and interesting strategy but I did run into some issues:

Notably, the equipment penalty of the Rogue locked me out of a LOT of stuff, in particular I was losing my mind trying to figure out how I’d get the strength to use the weapon for the final blacksmith quest. I ended up lucking out in finding out that you can just change your classes whenever, which was a relief. Looking back now, though, that extra money was absolutely invaluable

I think it would be good to find some way of letting the player know they can do this, that your initial choice is not permanent. In here too, if the idea is to let the player be more free-form in experimentation, then I’d also consider reworking how the skill learning work. Instead of unlocking skills individually, you could let them upgrade their “aptitude” in general, so that when you switch classes, you have all of those available. This was compounded by some weirdness I was finding in the load calculation. Sometimes it’d look like I was good to go but once I clicked travel, then I would suddenly be overburdened. Since you can’t manually equip to be overburdened, that was something weird going on. This limitation also prevents you from equipping a piece of gear that WOULD give you the strength to wield it. So it’s a bit that could use a polishing go when time allows

Again, that’s an IF that’s the sort of experience you’re looking to provide

A great Quality of Life change regardless would be to move the loadout screen for when you’re about to leave into it’s own equipment tab. This way you can assign a loadout and don’t have to, say, look for pickaxes and skeleton keys every single time in your inventory. You also can’t back out of that travel loadout screen if you then realise you forgot something, which did happen to me a couple of times

All in all, those are a few small details in a game that is getting a lot of things right. I’m looking forward to the next release

Thank you for the in-depth review :)
Initially you were not able to change class, that's why it feels less integrated with the other systems. I think the most important part is that all of the classes feels different so replaying stuff is fun

The encumbrance issue you had is prob due to unequipping something that allowed you to equip something else. You can cheese some stuff by doing this, but it's a pretty minor issue imo

Thanks for playing, glad you had fun ^^

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An amazing game i first dismissed because it looked "cute". Turns out to be an actual game with decent porn on the side.



Is it me or is the alchemist completely OP compared to other classes? I mean i pretty much finished the current content in 15 ingame days using only :

- potions : evey turn even when not needing it, just to unlock the next one.
- quicksilver elixir : to keep the MC alive, sometimes every turn leaving potions being my only weapon
- and synthetize : to kill when when the ennemy was stacked with various debuffs

In the early game you can even make do without quicksilver because potions cover the healing needs - just don't trigger the steroids else you're dead.

Maybe allowing the alchemist to access the potions they have in their backpack woud be a more balanced skill than to generate a random potion every turn.

Because as things are alchemists don't require weapon and are to my knowledge the only mages with infinite mana AND they play two turns kind of, by using a potion and then their skill.

Poisoned? quicksilver.  Lack of life? quicksilver? Lack of mana? quicksilver... Even this skill alone is a bit OP.

Add to that they seem to not need skeleton keys to open chests - a common trait to all the thieves i suppose, maybe do warn players about that.



Speaking of skeleton keys i never saw any to buy, sure the tavern owner grants some through quests but having a steady supply would be neat for non thief aligned characters.

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Thank you for the review. 
I've had many people claim multiple classes are op, but since it's all different I don't consider it a problem atm :)

I kindda missed the fact that quicksilver did poison the user anyway and so is not a sustainable option for every problem

Why do the ghosts and wraiths have 666 for physical defense? It's not even related to the devil, it's just that the longest time in a battle is 62 turns with two ghosts. And their freeze stacks for so long I just eventually minimize the tab and do something else.

Good game nonetheless, hope you continue it.

Dev needed a hight number and chose this one. Maybe he/she felt evil for making ethereal creatures almost immune to physical attacks?

Ghosts are supposed to be kind of immune to normal attacks, you know, for being ethereal and all. Maybe use magic next time? Or hire a mage? Or use a potion that deals fire damage? Or use a weapon that deals magic/elemental damages when in the cemetary?

I mean if your character can't deal with ethereal creatures going in the cemetary without a backup plan is a pretty bad idea...

You can't really defeat the ghosts with physical damage, but any other strategy should work just fine :)

Hi there,

Great demo. Is there any way to erase save data right now?

yea, i didnt think ppl would want this feature so it's not very easy to find. In the main-menu under codes
gl :)

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How do you give gifts to the town girls? I'm stuck on level 3 for Ophelia, but I don't have the option to give her anything like I would with the defeated monster girls. I'm softlocked for her route.

I would also like to mention that there's a bug whenever you leave the room. It continues to show the intro cutscene with the god of war, then the day is reset. Girls' affection is set back to the level it was at the beginning of the day, but if you happen to give a gift to them, then you still can't give another one.

you can increase it by doing regular quests also, so ur not softlocked :p

hmm...not sure i understand the second part

I don't know what else to say to describe this bug.

Whenever I am in my room at the tavern and try to exit, it cuts to the intro cutscene that plays when you launch the game. When I skip the cutscene, it takes me back to the beginning of the day. Everything that I had done prior to this gets reverted back to the state it was in at the start of the day. If I increased affection or had a conversation with a girl, then that is reverted, and I need to do it again. If I gave a gift to a girl, then the gift is returned to me, but I'm still unable to give another gift due to the gift limit/day.

cant replicate it, but ill keep it in mind if it comes up

Deleted 162 days ago

 i sold the swordbreaker ( didnt know it was related to a quest ) then there was a shop reset and it was gone wich i think softblocked my game in a way. also i cant find a new game button or something like that. other than that the game is great

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yea... i didnt think about that lol
+there is a way to delete your save in the main-menu under codes :)

*fixed

Incredible demo. Adorable characters, fun game play. I'm guessing only the first three areas are open because after beating the necromancer nothing else opened up. Some things I would suggest:

-Remove retreat button on the last screen of a dungeon. I thought continuing after beating a boss would make me keep going further but it turns out it just "completes" the dungeon. 

-The game seemed to be depend on VSync to run properly. I'm not a programmer or anything so idk how this gets fixed but I usually have Vsync off and with your game, having it off causes it to run at max possible processing speed. (this means all actions, animations, etc happening in milliseconds)

-A better way to understand what gifts characters would like? Was kinda guessing off personality which was easy for our goblin and ... werecat? But it figuring out what our necromancer liked was painful.


-It seems like blind is a permanent debuff? It never seems to go away once applied in a fight.


I've never played dnd or any ttrpgs so idk how it all works or if this is normal, I can't quite give really good advice since I'm not versed on the dnd rulebook stuff.

thx for a great review ^^

and yea youre totally right it makes no sense to have a post-boss retreat lol

afraid i dont know how vsync and that works :<

If you chat with them they might give you some hints :p

blind is a permanent debuff, you'd need an item or skill with recovery to remove it :)

You're welcome to check out the discord if you have any further questions/suggestions ^^