You have no sense of what makes a balanced game. no combination of cards has allowed me to win a single game even on easy mode. you do not make an opponent who heals 11-19 damage, gains 1-3 shield, and gains 4-6 armor be the first opponent. completely random cards for the player is difficult enough as is. Completely random cards from an opponent's possible deck ensures that impossible to defeat decks are created, especially as our opponents have cards that would are nearly impossible for someone who is the player's rank to achieve.
You can preview the opponent's cards before each match and organize your cards to counter them. This gives the player a huge advantage over the opponents. If the tutorial wasn't enough to figure out how to make it to the end of a round then there's a puzzle mode that teaches a lot of useful tricks to guarantee victory. If you're still having troubles I'd love to hear what the reason behind it is so that I could make that aspect more prominent in the tutorial. Good luck :3
There're a few problems. For several of the puzzles, I'm still trying to figure out why one strategy didn't work but a nearly identical strategy did. A few of them I could figure out which of the cards would need to be used but had to just keep rearranging them until it worked. There was no explaination for what it meant when a card said it struck X/Y/Z times or dealt X/Y/Z damage, leaving the initial impression that the card would randomly use one of the three numbers. In easy mode, I kept getting pitted against some of the worst possible opponents for the deck I was using in the first match. For a game with this sort of system, I would expect easy mode to help a player learn which cards are in the deck they have by first pitting them against opponents with several winning solutions available. As things were, I had to keep redrawing until I got the one card in my deck that could counter much healing my opponent did and then spend the rest of my redraws finding another one because the limitation on the number of turns meant I lost even though my opponent was in much worse shape than me.
Oh, the X/Y/Z part just explains how the card scales if you level it up. If you come up against a deck that counters what you're doing, you can usually just lose the round and move on. Trying to win every round isn't always the best strategy. But if that is what you want to do, it can be useful to keep a couple of extra cards to counter whatever strategy counters your strategy.
Easy mode doesn't explain that choosing not to try again won't cost you the whole game. It doesn't help that losing several times against the same opponent and then selecting to stop trying, it knocks the total number of times you lost against them off your remaining lives.
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You have no sense of what makes a balanced game. no combination of cards has allowed me to win a single game even on easy mode. you do not make an opponent who heals 11-19 damage, gains 1-3 shield, and gains 4-6 armor be the first opponent. completely random cards for the player is difficult enough as is. Completely random cards from an opponent's possible deck ensures that impossible to defeat decks are created, especially as our opponents have cards that would are nearly impossible for someone who is the player's rank to achieve.
You can preview the opponent's cards before each match and organize your cards to counter them. This gives the player a huge advantage over the opponents.
If the tutorial wasn't enough to figure out how to make it to the end of a round then there's a puzzle mode that teaches a lot of useful tricks to guarantee victory.
If you're still having troubles I'd love to hear what the reason behind it is so that I could make that aspect more prominent in the tutorial.
Good luck :3
There're a few problems. For several of the puzzles, I'm still trying to figure out why one strategy didn't work but a nearly identical strategy did. A few of them I could figure out which of the cards would need to be used but had to just keep rearranging them until it worked. There was no explaination for what it meant when a card said it struck X/Y/Z times or dealt X/Y/Z damage, leaving the initial impression that the card would randomly use one of the three numbers. In easy mode, I kept getting pitted against some of the worst possible opponents for the deck I was using in the first match. For a game with this sort of system, I would expect easy mode to help a player learn which cards are in the deck they have by first pitting them against opponents with several winning solutions available. As things were, I had to keep redrawing until I got the one card in my deck that could counter much healing my opponent did and then spend the rest of my redraws finding another one because the limitation on the number of turns meant I lost even though my opponent was in much worse shape than me.
Oh, the X/Y/Z part just explains how the card scales if you level it up.
If you come up against a deck that counters what you're doing, you can usually just lose the round and move on. Trying to win every round isn't always the best strategy.
But if that is what you want to do, it can be useful to keep a couple of extra cards to counter whatever strategy counters your strategy.
Easy mode doesn't explain that choosing not to try again won't cost you the whole game. It doesn't help that losing several times against the same opponent and then selecting to stop trying, it knocks the total number of times you lost against them off your remaining lives.
ah... that's not intended...
I haven't played on easy-mode very much.
Hmm... I've tested it a couple of ways and can't recreate this at all.
How to choose sub class? After choosing class i cant start game, only tutorial.
Oh i find it... sometimes bottom of the game glitch.