I've tried several different versions of this game but every time I end the first day it gets stuck saving. The menu appears, the clock changes, and it tells me what loot I got during the day but it just won't save.
I moved the game to different drives on my PC and searched through appdata just to find an empty save folder. This game looks like it has a lot of potential and I'd love to play it to confirm that, but it just won't work. If you can help it'd be appreciated.
I can't seem to do anything in the dungeons after the recent update. It just puts me in battle with nothing, and I can't even surrender. Am I doing something wrong?
I had a good time. It's basic for now, but the art is pretty good. Not much to comment on since it's definitely still WIP, but I look forward to more! :)
This games great so far, but i reached the end of content pretty fast as it's a very recent remake. I got the OG version running off newgrounds but i can't enter dungeons in it for some reason? Very annoying. But i can do everything outside of that, so i feel like we can cover some ground here for those interested in what the differences are! Also i'll go over what i'd like to see in the future of the game.
Firstly i want to cover the good changes(imo). The minigame in the OG is insane, it has the minigame of v2 in a corner of the screen while you dodge out of and into different hearts in three lanes and collect all of the hearts with space, all quite fast, some are variable speeds, if you miss a heart and let it go past you then you take damage, if you touch a bad heart then damage, you cannot move left or right on the track you are always seconds from failure which basically means you wasted a day in game, after beating it once i was just frustrated, there is an option to have it autoplay but that locks you out of mid-grade rewards and higher, so either get gud or get fukt. Needless to say i *much* prefer the new system, though it does get boring quickly, at least im not playing guitar hero at 3x speed with land mines while i juggle fuck bars in the top right.
The art is *much* improved, if you go to the tavern in V2 and gamble you'll see the art quality before hand in the patrons. The new assets look worlds better, though i do believe some of the new art assets for items and backgrounds are AI generated which will lock this game from being a steam sale. This could be temporary, idk.
The UI/UX is improved, yes, i know it's still not good, it's better, hopefully Ellebelle will add more tooltips when we hover over stuff, maybe text telling us which submenu goes where? It's present in the home menu's inventory and skill options but is weirdly missing from what any of the stats mean, and just not present at all in the dungeon.
They just added the ability to unequip items as of the last update(0.14), this was not present in V1 somehow.
There are resolution options now! The old game is locked to a tiny screen, i will say the new version doesn't seem to do 1920x1080(the most common resolution iirc) if you change it even once, no idea why, but that's easily fixed if you are comfortable editing your registry and never touch the button again.
The animations are very nice in the new version, i dont know if that was dungeon content but i didn't see them in the old version.
Now onto the Neutral changes Food system isn't present, and doesn't appear to be coming back as the parts of the house that were used for that have different purposes now. The good is that's one less thing to keep track of, though originally this was supposed to be a difficult high preparation dungeon crawler and will likely follow that theme here which also means we lose on a buff mechanic in the game which is bad for the complexity of the game, there's a billion coomer games that have no complexity, i would much prefer if this one had more to do laterally like the old version does. We also don't need to worry about starvation or hiring cooks, so we do lose game depth here.
You no longer have rent payment to worry about.
The farm doesn't get weeds, which also means you dont need to hire gardeners and we lose complexity to the management part of the game.
Now we come to the bad, though much of this i suspect we will see return as this project comes together.
You cannot level up base stats in the new version, there's a leveling/XP mechanic in V1, and you can directly pump your vital stats without equipment, not so in V2 as of now.
There are so many more items in V1, it's actually crazy, likely this just needs assets and implementation though.
The town is half the size, we lost the Herbalist, Mining Company, and Church in V2, these were all places to hire specialist companions/workers and had unique benefits such as the mining company being an investment system to grow wealth, the church offering buffs and benefits to playing pure, and the herbalist had the plants which helped de-clutter the general goods store Reasonably i understand downsizing as there was a drastic change to how companions work and workers were scrapped or are not added yet, but this means our only shop which has RNG sales daily now does the work of all shops combined which makes the Sales table really cramped, we could use more diverse shops to have random drop tables more spread out so you dont have days of no reagents or have to wait 20 in game days to see equipment you can use, which i have run into, and it's a problem if you're save scumming the wells drop table to get items since the stores unreliable. Also i will say i like the management section and it really sucks to see the game turning away from it. What i'd like to see here is a return of some game depth in management and construction, but i understand if the scope of the game has changed, and i would love to see different stores in town so the drop tables on the RNG daily sales isn't so brutal.
The Sex move acquisition, it's too easy, you can get tons of goblin cum with one good run in under day 5, go gambling, and if the well/store don't fuck you then you can get all the skills almost immediately, it would be phenomenal if the skill system was expanded and we could use the excess cum power elsewhere, maybe for XP or to learn regular skills as the premise of the game is that through cum magic we learn wizardry extremely quickly, all i'm seeing is daily buffs and sex skills, my wizard doesn't know a single spell unless she slurps teacher dry, this doesn't make sense in the games story, though it does make the elixirs more potent game design wise. I would prefer if the skills were learnable but the elixirs empowered them if we did learn them. V1 has you learn the skills in direct order with the brothel training by doing the minigame, you eventually have to do it yourself, it's more difficult/rewarding but also i do prefer v2's ease of use, it's just too easy.
The Economy is terribly unbalanced in V2, everything is more expensive, and you make less money per day in the brothel, i spent like 2 irl hours gambling to get a companion and some equipment, which i then could not wear because it was too heavy and i didn't have strength buffing reagents. The dungeons even worse, literally you make tens of gold per fight in the first one, and the cheapest item is like 50 gold, I'm hopeful this will be addressed with later changes.
Way less companions, there are like 1/8th as many companions, this has to do with the change from having a management system to just using them for daily cum. Less isn't always bad if it allows you to add more depth, this is not the case here.
Scope is much reduced but with little pay off, managements cut, half the RPG elements are missing, the brutal prep for the crawl has like 1/3rd the options. It is very early in Development though so we can hope to see a come back here. We did get like 3 animations and some looped sounds in the trade off, definitely not worth if that's the extent of it.
Now i'd like to discuss how i would want to see this game go forward.
Add more tool-tips please, let me hover over things for information, half the stuff is guesswork and trial, especially the dungeon, do you know when i figured out the red/blue arrows were initiative order? Just now while i was looking over things.
Nerf that fucking drummer, kills my runs more than anything else, corruption makes buffing allies suck, and he can full restore willpower in one turn, also he hits like a truck, what the fuck. Literally more of an issue than the troll.
The Minigame could use more options, i'm not saying i want hyper train omega heart rush back, i am saying it gets old fast, also the finish button doesn't let me see them creampie wizard which is sad, just because i'm not trying to get more than 100 goblin cum doesn't mean i want to not get my reward for winning the fight. as the animations/art are probably the most time consuming part of the conversion i hesitate to request more diversity here, but it could use something, maybe let me use the sex skills with a cooldown for more cum or higher multiplier, idk, it's just a little barren.
I'd like to see more diversity of preparation options before entering the dungeon like in V1, it gives me much more to work towards refining and upgrading which helps with the longevity of the game and would add more money sinks besides items/companions, which could then be more reasonably priced. But if you are decided on the move away from the management style of V1 then i would very much like to see deeper RPG mechanics such as more town events/quests, it's so barren, you can haggle, black out, gamble, or work in the brothel. Thats all. There's no quests except the main story, basically the only RPG elements are the combat/items, you can only define your character as more or less slutty, you can barely interact with the world, and the systems are very shallow. I would like to see more here.
Back to art/animations, it's fine as is, i would like to see more variety, at least a new three for different creatures such as in the next dungeon. Obviously more hot artwork is appreciated.
The economy is awful as i touched on early, it takes waaay too much to buy stuff for what we're getting from working at the brothel and dungeon delving, a full run of the first dungeon nets you about as much as a perfect day at the brothel, just under in gold, and depending on RNG another 700+/-300 in item sales. You will likely not be able to full run the dungeon without a more powerful companion, and equipment. What this means is you scrounge for gold at first, you probably get about 100 gold a day from brothel and two levels of the gobbo dungeon, the well or gambling is the only way you make money at first, forget the dungeon until either you're kitted out or you have the third companion or higher, which will take you either a long ass time irl gambling, cheating, or spamming through days to get enough to afford the dude/stuff. This sucks tbh, i would like it if the brothel payout scaled with charm, the dungeons will scale as more come out i assume, currently companions are crazy expensive one time purchases, but we can only wait to see how this goes as new content and therefore new money routes come to fruition.
I look forward to seeing the new story progress, but i would like to see side quests and other characters so it can feel more like an RPG rather than a bare bones porn game, but from their other work i'm positively optimistic.
Edit, i forgot to add a couple things i would like to see an expansion of available talents to bring to the dungeon, like 2 more slots, or for passives to always be freely brought, or for passives to have slots for me to swap in/out 2-3 passives, i would also like to be able to swap out the basic attack with my better damage options. The current system doesn't allow me to bring any damage spells or finishers if i want to be able to play as a slut and not be focused down/have a benefit to slamming enemy wills down. Take spank, healing blowjob, passive for taunt, cute passive, masturbate to regen willpower. No other options are competitive if you have an ally better than the first one.
Some way to direct companions, it feels so bad when you slut your way into control of a minion and then your companion focuses them, or casts buff/heal spells without need.
Let me drop the willpower of the lady units please, i understand if not but it's so frustrating to not have a recourse other than to speck into tank items, blast enemies down and only use like blowjob and self buff out of the sex skills.
I think this is the first time someone has thought I made something too easy/not complex enough lol. I'm always trying really hard to not make things too complicated.
Economy stuff is defiantly getting changed up quite a bit at some points, but there's no point to try and balance it while still changing systems. Adding another skill-slot seems like it be an improvement in general. I'll add more stuff to the town if I can come up with stuff that's fun+ cohesive :3
And as you might've guessed some management systems from the original have been stripped out. That's mostly because very few players were interacting with them. I've done my best to focus on the systems most players were using.
Ill reconsider what to do about the resolution options... But at least for me the screen gets cut-off when in a full-screen window, and actual full-screen makes things buggy for user's with non-standard screen size. Should at least explain why it is the way it is atm :p
Thx for the response :3 I really enjoy adult games with more going on than the usual tits and ass gameplay wise, not something everyone looks for in their porn games to be fair, but i like it, keeps me engaged, Like Portals of Phereon, Ero Dungeon, No Haven, Strive for X, lots of good stuff to be had, but it's always nice to have more options :)
That's what i figured, i'll be looking forward to the future updates :D
Yeah, i assumed that was the issue, if people aren't interacting with the systems then it's a lot to implement considering the use it'll get, focusing in on what people want is a totally fair call to make, most people don't want an expansive gameplay experience to interrupt the porn, which like fair.
Yeah that makes sense, it's just frustrating to have to edit the registry whenever an update comes out :(
Best of luck on the game Ellabelle, i'm looking forward to seeing what it grows to become :)
I guess it's something about a zip archive itself, cause I've download it on my work server and unzip, then send to my PC via OneDrive and my PC stopped crying about virus.
The original doesnt work since flash died. A lot of the stuff you can't see like backgrounds that are hidden behind menus are generated. Am not going to spend time on drawing stuff people cant see :p
Loved it! I can't wait to see more of it. Armors set bonuses could nice! And some restrictive attires and weapons like an armbinder as a weapon would be huge!
I thought those kinds of outfits would be fun, but it'd be really hard to implement. It's the same with a lot of hats that would mess up the layering of things :p But if I figure out a way it'd work i think it'd be a great addition :3
Can we take off/ unequip stuff? I'm trying to take off this helmet - right clicking and dragging to inventory doesn't work.
Might I suggest having water always available at the merchant? Or at the well, a choice between lucky find or an option for 100% chance water? There was a day or two where I couldn't get the top ingredient to make an elixir so I did have to throw the run.
There was a major jump in difficulty. I was able to beat the goblin cave first run - but going into it a second time is a massacre. You might want to put into the help section that the dungeons get tougher as the player beats them.
I like how compared to the first one, the smut is more incorporated into the game and I like how it's more roguelike now!
If this ends up your main project, I'll definitely try to be a supporter.
Ive added a way to unequip your weapon, hopefully that'll fix some of the weight issues :p And what games i focus on is based a lot of Patreon feedback
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i can't get past the first boss, also the game needs fullscreen mode
What kind of elixirs are you using? :3
+The game forces full-screen if you pick the highest resolution.
can't remember the names, but i might not be using the strongest ingredients
Well, if you're using any elixir you should be fine. Maybe you put the game on hard-mode on accident? It says in the main-menu if it is on/off
it says hard mode is off
Great game, the art looks really good and the gameplay loop is interesting has potential, I'm looking forward to further development.
Is there a gallery option? If not, might be a good idea.
I'll add that eventually :p
Glad you liked it :3
Will this game have an Android version?
There is a bug in the recent version that makes the 6th skill slot not work. Passive skills in this slot are never active, active skills can't be used
fixed :3
I've tried several different versions of this game but every time I end the first day it gets stuck saving. The menu appears, the clock changes, and it tells me what loot I got during the day but it just won't save.
I moved the game to different drives on my PC and searched through appdata just to find an empty save folder. This game looks like it has a lot of potential and I'd love to play it to confirm that, but it just won't work. If you can help it'd be appreciated.
I don't think it's super likely, but can you try clicking the clock again when it happens?
Worked! Thanks, I'm excited to finally try the rest of the game.
:3
I can't seem to do anything in the dungeons after the recent update. It just puts me in battle with nothing, and I can't even surrender. Am I doing something wrong?
did you download a new patch with an old save? that'd be my best guess
I got it working! Yay!
I had a good time. It's basic for now, but the art is pretty good. Not much to comment on since it's definitely still WIP, but I look forward to more! :)
This games great so far, but i reached the end of content pretty fast as it's a very recent remake. I got the OG version running off newgrounds but i can't enter dungeons in it for some reason? Very annoying.
But i can do everything outside of that, so i feel like we can cover some ground here for those interested in what the differences are!
Also i'll go over what i'd like to see in the future of the game.
Firstly i want to cover the good changes(imo).
The minigame in the OG is insane, it has the minigame of v2 in a corner of the screen while you dodge out of and into different hearts in three lanes and collect all of the hearts with space, all quite fast, some are variable speeds, if you miss a heart and let it go past you then you take damage, if you touch a bad heart then damage, you cannot move left or right on the track you are always seconds from failure which basically means you wasted a day in game, after beating it once i was just frustrated, there is an option to have it autoplay but that locks you out of mid-grade rewards and higher, so either get gud or get fukt. Needless to say i *much* prefer the new system, though it does get boring quickly, at least im not playing guitar hero at 3x speed with land mines while i juggle fuck bars in the top right.
The art is *much* improved, if you go to the tavern in V2 and gamble you'll see the art quality before hand in the patrons.
The new assets look worlds better, though i do believe some of the new art assets for items and backgrounds are AI generated which will lock this game from being a steam sale. This could be temporary, idk.
The UI/UX is improved, yes, i know it's still not good, it's better, hopefully Ellebelle will add more tooltips when we hover over stuff, maybe text telling us which submenu goes where? It's present in the home menu's inventory and skill options but is weirdly missing from what any of the stats mean, and just not present at all in the dungeon.
They just added the ability to unequip items as of the last update(0.14), this was not present in V1 somehow.
There are resolution options now! The old game is locked to a tiny screen, i will say the new version doesn't seem to do 1920x1080(the most common resolution iirc) if you change it even once, no idea why, but that's easily fixed if you are comfortable editing your registry and never touch the button again.
The animations are very nice in the new version, i dont know if that was dungeon content but i didn't see them in the old version.
Now onto the Neutral changes
Food system isn't present, and doesn't appear to be coming back as the parts of the house that were used for that have different purposes now. The good is that's one less thing to keep track of, though originally this was supposed to be a difficult high preparation dungeon crawler and will likely follow that theme here which also means we lose on a buff mechanic in the game which is bad for the complexity of the game, there's a billion coomer games that have no complexity, i would much prefer if this one had more to do laterally like the old version does. We also don't need to worry about starvation or hiring cooks, so we do lose game depth here.
You no longer have rent payment to worry about.
The farm doesn't get weeds, which also means you dont need to hire gardeners and we lose complexity to the management part of the game.
Now we come to the bad, though much of this i suspect we will see return as this project comes together.
You cannot level up base stats in the new version, there's a leveling/XP mechanic in V1, and you can directly pump your vital stats without equipment, not so in V2 as of now.
There are so many more items in V1, it's actually crazy, likely this just needs assets and implementation though.
The town is half the size, we lost the Herbalist, Mining Company, and Church in V2, these were all places to hire specialist companions/workers and had unique benefits such as the mining company being an investment system to grow wealth, the church offering buffs and benefits to playing pure, and the herbalist had the plants which helped de-clutter the general goods store
Reasonably i understand downsizing as there was a drastic change to how companions work and workers were scrapped or are not added yet, but this means our only shop which has RNG sales daily now does the work of all shops combined which makes the Sales table really cramped, we could use more diverse shops to have random drop tables more spread out so you dont have days of no reagents or have to wait 20 in game days to see equipment you can use, which i have run into, and it's a problem if you're save scumming the wells drop table to get items since the stores unreliable. Also i will say i like the management section and it really sucks to see the game turning away from it.
What i'd like to see here is a return of some game depth in management and construction, but i understand if the scope of the game has changed, and i would love to see different stores in town so the drop tables on the RNG daily sales isn't so brutal.
The Sex move acquisition, it's too easy, you can get tons of goblin cum with one good run in under day 5, go gambling, and if the well/store don't fuck you then you can get all the skills almost immediately, it would be phenomenal if the skill system was expanded and we could use the excess cum power elsewhere, maybe for XP or to learn regular skills as the premise of the game is that through cum magic we learn wizardry extremely quickly, all i'm seeing is daily buffs and sex skills, my wizard doesn't know a single spell unless she slurps teacher dry, this doesn't make sense in the games story, though it does make the elixirs more potent game design wise. I would prefer if the skills were learnable but the elixirs empowered them if we did learn them.
V1 has you learn the skills in direct order with the brothel training by doing the minigame, you eventually have to do it yourself, it's more difficult/rewarding but also i do prefer v2's ease of use, it's just too easy.
The Economy is terribly unbalanced in V2, everything is more expensive, and you make less money per day in the brothel, i spent like 2 irl hours gambling to get a companion and some equipment, which i then could not wear because it was too heavy and i didn't have strength buffing reagents.
The dungeons even worse, literally you make tens of gold per fight in the first one, and the cheapest item is like 50 gold, I'm hopeful this will be addressed with later changes.
Way less companions, there are like 1/8th as many companions, this has to do with the change from having a management system to just using them for daily cum. Less isn't always bad if it allows you to add more depth, this is not the case here.
Scope is much reduced but with little pay off, managements cut, half the RPG elements are missing, the brutal prep for the crawl has like 1/3rd the options. It is very early in Development though so we can hope to see a come back here. We did get like 3 animations and some looped sounds in the trade off, definitely not worth if that's the extent of it.
Now i'd like to discuss how i would want to see this game go forward.
Add more tool-tips please, let me hover over things for information, half the stuff is guesswork and trial, especially the dungeon, do you know when i figured out the red/blue arrows were initiative order? Just now while i was looking over things.
Nerf that fucking drummer, kills my runs more than anything else, corruption makes buffing allies suck, and he can full restore willpower in one turn, also he hits like a truck, what the fuck. Literally more of an issue than the troll.
The Minigame could use more options, i'm not saying i want hyper train omega heart rush back, i am saying it gets old fast, also the finish button doesn't let me see them creampie wizard which is sad, just because i'm not trying to get more than 100 goblin cum doesn't mean i want to not get my reward for winning the fight. as the animations/art are probably the most time consuming part of the conversion i hesitate to request more diversity here, but it could use something, maybe let me use the sex skills with a cooldown for more cum or higher multiplier, idk, it's just a little barren.
I'd like to see more diversity of preparation options before entering the dungeon like in V1, it gives me much more to work towards refining and upgrading which helps with the longevity of the game and would add more money sinks besides items/companions, which could then be more reasonably priced.
But if you are decided on the move away from the management style of V1 then i would very much like to see deeper RPG mechanics such as more town events/quests, it's so barren, you can haggle, black out, gamble, or work in the brothel. Thats all.
There's no quests except the main story, basically the only RPG elements are the combat/items, you can only define your character as more or less slutty, you can barely interact with the world, and the systems are very shallow. I would like to see more here.
Back to art/animations, it's fine as is, i would like to see more variety, at least a new three for different creatures such as in the next dungeon. Obviously more hot artwork is appreciated.
The economy is awful as i touched on early, it takes waaay too much to buy stuff for what we're getting from working at the brothel and dungeon delving, a full run of the first dungeon nets you about as much as a perfect day at the brothel, just under in gold, and depending on RNG another 700+/-300 in item sales. You will likely not be able to full run the dungeon without a more powerful companion, and equipment.
What this means is you scrounge for gold at first, you probably get about 100 gold a day from brothel and two levels of the gobbo dungeon, the well or gambling is the only way you make money at first, forget the dungeon until either you're kitted out or you have the third companion or higher, which will take you either a long ass time irl gambling, cheating, or spamming through days to get enough to afford the dude/stuff.
This sucks tbh, i would like it if the brothel payout scaled with charm, the dungeons will scale as more come out i assume, currently companions are crazy expensive one time purchases, but we can only wait to see how this goes as new content and therefore new money routes come to fruition.
I look forward to seeing the new story progress, but i would like to see side quests and other characters so it can feel more like an RPG rather than a bare bones porn game, but from their other work i'm positively optimistic.
Edit, i forgot to add a couple things
i would like to see an expansion of available talents to bring to the dungeon, like 2 more slots, or for passives to always be freely brought, or for passives to have slots for me to swap in/out 2-3 passives, i would also like to be able to swap out the basic attack with my better damage options. The current system doesn't allow me to bring any damage spells or finishers if i want to be able to play as a slut and not be focused down/have a benefit to slamming enemy wills down. Take spank, healing blowjob, passive for taunt, cute passive, masturbate to regen willpower. No other options are competitive if you have an ally better than the first one.
Some way to direct companions, it feels so bad when you slut your way into control of a minion and then your companion focuses them, or casts buff/heal spells without need.
Let me drop the willpower of the lady units please, i understand if not but it's so frustrating to not have a recourse other than to speck into tank items, blast enemies down and only use like blowjob and self buff out of the sex skills.
Thx for the review :3
I think this is the first time someone has thought I made something too easy/not complex enough lol. I'm always trying really hard to not make things too complicated.
Economy stuff is defiantly getting changed up quite a bit at some points, but there's no point to try and balance it while still changing systems. Adding another skill-slot seems like it be an improvement in general. I'll add more stuff to the town if I can come up with stuff that's fun+ cohesive :3
And as you might've guessed some management systems from the original have been stripped out. That's mostly because very few players were interacting with them. I've done my best to focus on the systems most players were using.
Ill reconsider what to do about the resolution options... But at least for me the screen gets cut-off when in a full-screen window, and actual full-screen makes things buggy for user's with non-standard screen size. Should at least explain why it is the way it is atm :p
Thx for the response :3
I really enjoy adult games with more going on than the usual tits and ass gameplay wise, not something everyone looks for in their porn games to be fair, but i like it, keeps me engaged, Like Portals of Phereon, Ero Dungeon, No Haven, Strive for X, lots of good stuff to be had, but it's always nice to have more options :)
That's what i figured, i'll be looking forward to the future updates :D
Yeah, i assumed that was the issue, if people aren't interacting with the systems then it's a lot to implement considering the use it'll get, focusing in on what people want is a totally fair call to make, most people don't want an expansive gameplay experience to interrupt the porn, which like fair.
Yeah that makes sense, it's just frustrating to have to edit the registry whenever an update comes out :(
Best of luck on the game Ellabelle, i'm looking forward to seeing what it grows to become :)
How do I unequip my items?
I made an update to it in the 0.14 patch :3
The file keeps registering as a Trojan Virus, and won't let me download it.
I don't know enough about that kind of stuff to help you :|
it's a standard unity project
Well, I can't get it working.
Windows sucks. I'll keep an eye for an update-maybe that'll make it work on my end.
I have the same thing
I'd love to help you, but you'd have to tell me how. :|
I guess it's something about a zip archive itself, cause I've download it on my work server and unzip, then send to my PC via OneDrive and my PC stopped crying about virus.
Where is the first one and is there any AI art in this game?
The original doesnt work since flash died. A lot of the stuff you can't see like backgrounds that are hidden behind menus are generated. Am not going to spend time on drawing stuff people cant see :p
Loved it! I can't wait to see more of it. Armors set bonuses could nice! And some restrictive attires and weapons like an armbinder as a weapon would be huge!
I thought those kinds of outfits would be fun, but it'd be really hard to implement. It's the same with a lot of hats that would mess up the layering of things :p
But if I figure out a way it'd work i think it'd be a great addition :3
yes, it's so good to this brought back to live again!
<3
God yes, we are so back bois. Thank you for bringing this back, Ellabelle!
Can we take off/ unequip stuff? I'm trying to take off this helmet - right clicking and dragging to inventory doesn't work.
Might I suggest having water always available at the merchant? Or at the well, a choice between lucky find or an option for 100% chance water? There was a day or two where I couldn't get the top ingredient to make an elixir so I did have to throw the run.
There was a major jump in difficulty. I was able to beat the goblin cave first run - but going into it a second time is a massacre. You might want to put into the help section that the dungeons get tougher as the player beats them.
I like how compared to the first one, the smut is more incorporated into the game and I like how it's more roguelike now!
If this ends up your main project, I'll definitely try to be a supporter.
Ive added a way to unequip your weapon, hopefully that'll fix some of the weight issues :p
And what games i focus on is based a lot of Patreon feedback
thx for playing :3
Where can I find the original version, since this one isn't finished?
It doesn't work very well after flash went down...
Oh gotcha. I didn't realize it was a flash game.